TinyAttack 0.1.4 Development Build
Pixel Perfect Outline Shader
If you’ve been accompanying TinyAttack development, you have noticed our text sometimes have pixel perfect outlines, those are generated by a shader at runtime and are customizable! Since I’ve noticed the Unity community could use a little more help in sharing things, all patrons can now download the shader to use or learn from it! …
April 30th Patron-only Review
Adventures in Procedural Generation
Hi there! Saishy here again, today I will be talking about our work on procedural generation for TinyAttack. If you played the prototype available for patrons you might have noticed the map is always the same, initially I decided that maps would be hand-made as to allow them to be aesthetic pleasing and interesting. While …
Integration with Patreon
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Lead Artist position fulfilled
Thanks everyone who applied for this position, we have already found an amazing person to fill it! We will be making more announcements soon.
Freebies! Telegram Backgrounds
First Weekend Post – Tools used for tiles
Hello and welcome to our first Weekend Post! In those posts I will try to talk about anything related to game development, of course those will probably be our own experiences and I hope this will be interesting for you. Today’s post is about how we make our tileset, mostly about the tools and workflow …